30 virtual void update()
override;
void fire()
Finds a target wagon and fires a projectile from the currently focusedWagon in that direction...
Definition: aiplayer.cpp:71
AIPlayer(World &world, Train *train, Train *enemyTrain)
Definition: aiplayer.cpp:12
Train * m_enemyTrain
Definition: aiplayer.h:43
void switchWagon()
Switches randomly to next or previous wagon.
Definition: aiplayer.cpp:59
Train * train()
Definition: abstractplayer.cpp:128
The World class represents a running game instance and contains all graphical (3D) elements of the sc...
Definition: world.h:46
Definition: eventhandler.cpp:18
The AIPlayer class implements a simple artificial intelligence enemy player.
Definition: aiplayer.h:18
virtual void update() override
Contains the AI logic and determines what to do in this frame.
Definition: aiplayer.cpp:20
The AbstractWagon class provides a common interface for all wagon types and contains common functiona...
Definition: abstractwagon.h:25
The AbstractPlayer class is the base class for interacting with a train and a camera.
Definition: abstractplayer.h:21
AbstractWagon * m_targetEnemyWagon
Definition: aiplayer.h:44
The Train class works as a logical container for all wagons one train consists of.
Definition: train.h:25