Terminus
terminus::Game Member List

This is the complete list of members for terminus::Game, including all inherited members.

buttonInput(int type)terminus::Game
cleanup()terminus::Gameslot
connectSignals(QQuickWindow *win)terminus::Gameprotected
createWorld(bool isNetworkGame, bool isPlayerOne, int terrainSeed)terminus::Game
disconnectSignals()terminus::Gameprotected
endGame(bool localPlayerWins, bool showMessage)terminus::Game
Game()terminus::Game
Game(const Game &other)=deleteterminus::Game
handleWindowChanged(QQuickWindow *win)terminus::Gameslot
hideUI()terminus::Game
hostNetworkGame()terminus::Game
isPaused()terminus::Gameinlineslot
joinNetworkGame(QString host)terminus::Game
keyInput(Qt::Key key)terminus::Game
m_eventHandlerterminus::Gameprotected
m_glterminus::Gameprotected
m_isGLInitializedterminus::Gameprotected
m_isPlayerOneterminus::Gameprotected
m_isUIActiveterminus::Gameprotected
m_networkManagerterminus::Gameprotected
m_qmlDataterminus::Gameprotected
m_renderTriggerterminus::Gameprotected
m_schedulerterminus::Gameprotected
m_timerterminus::Gameprotected
m_windowterminus::Gameprotected
m_worldterminus::Gameprotected
moveInput(int type, qreal x, qreal y)terminus::Game
networkManager()terminus::Game
operator=(const Game &other)=deleteterminus::Game
qmlDataterminus::Game
qmlData()terminus::Game
qmlDataChanged()terminus::Gamesignal
render()terminus::Gameslot
scheduler()terminus::Game
setPaused(bool paused)terminus::Gameslot
showUI()terminus::Game
startLocalGame()terminus::Game
sync()terminus::Gameslot
timer()terminus::Game
togglePaused()terminus::Gameslot
toggleUI()terminus::Game
touchInput(qreal oldx, qreal oldy, qreal x, qreal y)terminus::Game
updateQMLData()terminus::Gameprotected
world() const terminus::Game
~Game()terminus::Game