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terminus
Game
terminus::Game Member List
This is the complete list of members for
terminus::Game
, including all inherited members.
buttonInput
(int type)
terminus::Game
cleanup
()
terminus::Game
slot
connectSignals
(QQuickWindow *win)
terminus::Game
protected
createWorld
(bool isNetworkGame, bool isPlayerOne, int terrainSeed)
terminus::Game
disconnectSignals
()
terminus::Game
protected
endGame
(bool localPlayerWins, bool showMessage)
terminus::Game
Game
()
terminus::Game
Game
(const Game &other)=delete
terminus::Game
handleWindowChanged
(QQuickWindow *win)
terminus::Game
slot
hideUI
()
terminus::Game
hostNetworkGame
()
terminus::Game
isPaused
()
terminus::Game
inline
slot
joinNetworkGame
(QString host)
terminus::Game
keyInput
(Qt::Key key)
terminus::Game
m_eventHandler
terminus::Game
protected
m_gl
terminus::Game
protected
m_isGLInitialized
terminus::Game
protected
m_isPlayerOne
terminus::Game
protected
m_isUIActive
terminus::Game
protected
m_networkManager
terminus::Game
protected
m_qmlData
terminus::Game
protected
m_renderTrigger
terminus::Game
protected
m_scheduler
terminus::Game
protected
m_timer
terminus::Game
protected
m_window
terminus::Game
protected
m_world
terminus::Game
protected
moveInput
(int type, qreal x, qreal y)
terminus::Game
networkManager
()
terminus::Game
operator=
(const Game &other)=delete
terminus::Game
qmlData
terminus::Game
qmlData
()
terminus::Game
qmlDataChanged
()
terminus::Game
signal
render
()
terminus::Game
slot
scheduler
()
terminus::Game
setPaused
(bool paused)
terminus::Game
slot
showUI
()
terminus::Game
startLocalGame
()
terminus::Game
sync
()
terminus::Game
slot
timer
()
terminus::Game
togglePaused
()
terminus::Game
slot
toggleUI
()
terminus::Game
touchInput
(qreal oldx, qreal oldy, qreal x, qreal y)
terminus::Game
updateQMLData
()
terminus::Game
protected
world
() const
terminus::Game
~Game
()
terminus::Game
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