Terminus
terminus::NetworkManager Member List

This is the complete list of members for terminus::NetworkManager, including all inherited members.

m_gameterminus::NetworkManagerprotected
m_modeterminus::NetworkManagerprotected
m_networkEndpointterminus::NetworkManagerprotected
m_syncTimerterminus::NetworkManagerprotected
Mode enum nameterminus::NetworkManager
mode()terminus::NetworkManager
NetworkManager(Game &game)terminus::NetworkManager
onEndpointStateChange(NetworkEndpoint::State state)terminus::NetworkManagerprotectedslot
onReceivedCommand(AbstractCommand *command)terminus::NetworkManagerprotectedslot
onSendCommand(AbstractCommand *command)terminus::NetworkManagerprotectedslot
prepareAndSyncNewGame()terminus::NetworkManager
sendClientReadyCommand()terminus::NetworkManager
sendCommand(AbstractCommand *command)terminus::NetworkManagersignal
sendGameEndedCommand(bool youWin)terminus::NetworkManager
sendPauseCommand(bool pause)terminus::NetworkManager
sendPrepareNewGameCommand(bool isPlayerOne, unsigned int terrainSeed)terminus::NetworkManager
sendProjectileFiredCommand(QVector3D startPosition, QVector3D velocity)terminus::NetworkManager
sendProjectileHitCommand(int wagonIndex, float damage)terminus::NetworkManager
sendSyncCommand(const Train &playerTrain)terminus::NetworkManager
setEndpoint(NetworkEndpoint *endpoint)terminus::NetworkManagerprotected
startClient(QString host, unsigned short port)terminus::NetworkManager
startServer(unsigned short port)terminus::NetworkManager
update()terminus::NetworkManager
~NetworkManager()terminus::NetworkManagervirtual