79 void tMapSetXYZ(
int i,
float dx,
float dy,
float dz);
void generateTracks()
Definition: level.cpp:100
PerlinNoise m_noise
Definition: level.h:87
void generateLevel()
generate terrain and tracks if not already generated
Definition: level.cpp:34
std::unique_ptr< CatmullRomSpline > m_leftTrack
Definition: level.h:91
The Polyline class implements a sequence of line segments and is used to approximate a real spline...
Definition: polyline.h:14
The LevelConfiguration class contains all information necessary to configure a Level instance as well...
Definition: levelconfiguration.h:25
The Level class is a generator for level data such as terrain geometry and track courses.
Definition: level.h:26
float tMapGetW(int i) const
Definition: level.cpp:256
float trackHeight(float x, float z) const
Definition: level.cpp:90
void setTrackEnvironment(const CatmullRomSpline &track)
Definition: level.cpp:172
LevelConfiguration m_config
Definition: level.h:85
std::vector< GLfloat > * copyTerrainMapData() const
Definition: level.cpp:47
bool m_texGenerated
Definition: level.h:93
bool m_tracksGenerated
Definition: level.h:89
Polyline * createRightTrackCourse() const
Definition: level.cpp:52
The CatmullRomSpline class implements a spline, that is determined by control points that lie on the ...
Definition: catmullromspline.h:14
The PerlinNoise class implements a two dimensional noise function using multiple selectable gradient ...
Definition: perlinnoise.h:16
Polyline * createLeftTrackCourse() const
Definition: level.cpp:71
QVector2D terrainDisplacement(float x, float z)
Definition: level.cpp:164
const LevelConfiguration & config() const
Definition: level.cpp:29
std::unique_ptr< CatmullRomSpline > m_rightTrack
Definition: level.h:90
QVector3D tMapGetXYZ(int i) const
Definition: level.cpp:246
void generateTerrainMap()
Definition: level.cpp:130
Level()
Definition: level.cpp:10
void configure(const LevelConfiguration &config)
set a new configuration and discard the previously generated terrain and tracks if already generated ...
Definition: level.cpp:22
Definition: eventhandler.cpp:18
void tMapSetXYZ(int i, float dx, float dy, float dz)
Definition: level.cpp:240
int tMapIndex(int s, int t) const
Definition: level.cpp:235
float terrainHeight(float x, float z, float fTrack)
Definition: level.cpp:199
void tMapSetW(int i, float w)
Definition: level.cpp:252
std::vector< GLfloat > m_terrainMapData
Definition: level.h:94
void resetLevel()
discard terrain and tracks if already generated
Definition: level.cpp:40