19 Material(
const std::map<std::string, QVector4D> & uniforms);
The Material class wraps loading uniform data used as material coefficients.
Definition: material.h:15
virtual ~Material()
Definition: material.cpp:16
std::map< std::string, QVector4D > m_uniforms
Definition: material.h:31
The program class implements the basic functionality used for binding programs to openGL...
Definition: program.h:18
virtual void setUniforms(Program &program)
Provides all stored materials as a uniform for the given program.
Definition: material.cpp:20
Definition: eventhandler.cpp:18
Material()
Definition: material.cpp:7