Terminus
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#include <memory>
#include <world/drawables/abstractgraphicsobject.h>
#include <world/drawables/track.h>
#include <world/levelconfiguration.h>
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Classes | |
class | terminus::Terrain |
The Terrain class renders the terrain using patches and a displacement texture. Patches that are too far from the current camera position are culled. More... | |
Namespaces | |
terminus | |