Terminus
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#include <string>
#include <vector>
#include <QOpenGLVertexArrayObject>
#include <QOpenGLBuffer>
#include <QOpenGLFunctions>
#include <QVector3D>
#include "indextriple.h"
#include "program.h"
Go to the source code of this file.
Classes | |
struct | terminus::Vertex |
The struct wraps the important vertex data attributes position, texture coordinate and normal vector. More... | |
class | terminus::Geometry |
The Geometry class wraps the vertices data of one drawable object. More... | |
Namespaces | |
terminus | |