Terminus
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world.h File Reference
#include <list>
#include <memory>
#include <unordered_map>
#include <QObject>
#include <bullet/btBulletDynamicsCommon.h>
#include <util/actionscheduler.h>
#include <util/timer.h>
#include <world/camera.h>
#include <world/level.h>
#include <world/lightmanager.h>
#include <world/physics/bulletworld.h>

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Classes

class  terminus::World
 The World class represents a running game instance and contains all graphical (3D) elements of the scene. More...
 

Namespaces

 terminus