Terminus
|
#include <memory>
#include <world/drawables/abstractgraphicsobject.h>
#include <world/physics/bulletworld.h>
Go to the source code of this file.
Classes | |
class | terminus::AbstractPhysicsObject |
The AbstractPhysicsObject class represents a graphical scene element with a physics-based aspect, meaning that it can move and collide with other AbstractPhysicsObjects. More... | |
Namespaces | |
terminus | |