30 virtual void moveTo(
const QVector3D & newPosition);
std::shared_ptr< BulletWorld > m_bulletWorld
Shared pointer to the bullet world that this object lives in.
Definition: abstractphysicsobject.h:73
std::unique_ptr< btRigidBody > m_btRigidBody
Definition: abstractphysicsobject.h:74
virtual void deallocatePhysics()
Definition: abstractphysicsobject.cpp:41
virtual short possibleCollisionTypes() const =0
The groups of objects that this object will collide with.
bool m_spawnedLocally
Definition: abstractphysicsobject.h:75
virtual void moveTo(const QVector3D &newPosition)
Moves object to new position.
Definition: abstractphysicsobject.cpp:18
The AbstractPhysicsObject class represents a graphical scene element with a physics-based aspect...
Definition: abstractphysicsobject.h:21
virtual void onCollisionWith(AbstractPhysicsObject *other)
Gets called on collision with another AbstractPhysicsObject.
Definition: abstractphysicsobject.cpp:54
The AbstractGraphicsObject class is the root of a class hierarchy of objects that contain independen ...
Definition: abstractgraphicsobject.h:27
AbstractPhysicsObject(World &world)
Definition: abstractphysicsobject.cpp:11
virtual void setSpawnedLocally(bool spawnedLocally)
Set whether this PhysicsObject originated in this local game instance or in a remote instance...
Definition: abstractphysicsobject.cpp:59
virtual short myCollisionType() const =0
The collision group that this object is member of.
The World class represents a running game instance and contains all graphical (3D) elements of the sc...
Definition: world.h:46
virtual void initializePhysics(btCollisionShape *collisionShape, btScalar mass)
Definition: abstractphysicsobject.cpp:25
Definition: eventhandler.cpp:18