Terminus
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The Explosion class renders an explosion effect. More...
#include <explosion.h>
Public Member Functions | |
Explosion (World &world, const QVector3D &position) | |
virtual | ~Explosion () |
Public Member Functions inherited from terminus::AbstractGraphicsObject | |
AbstractGraphicsObject (World &world) | |
virtual | ~AbstractGraphicsObject () |
virtual void | update () final |
update object hierarchy beginning at this object More... | |
virtual void | render (QOpenGLFunctions &gl) final |
render object hierarchy beginning at this object More... | |
virtual void | bindCamera (Camera *camera) |
binds a camera to track this object More... | |
virtual void | unbindCamera (Camera *camera) |
release a camera so that it wont track this object any longer More... | |
virtual void | onBindCamera () |
override this method to perform specific actions once a camera has been bound More... | |
virtual void | onUnbindCamera () |
override this method to perform specific actions once a camera has been released More... | |
virtual void | adjustCamera () |
override this method to adjust the parameters of a bound camera according to this objects own state More... | |
virtual void | moveEvent (QVector3D movement) |
override this method to react to move events received by a bound camera More... | |
virtual void | rotateEvent (QVector2D rotation) |
override this method to react to rotate events received by a bound camera More... | |
const QVector3D & | minBB () const |
const QVector3D & | maxBB () const |
QVector3D | worldUp () |
QVector3D | worldFront () |
QVector3D | worldSide () |
QVector3D | position () const |
QQuaternion | rotation () const |
QVector3D | scale () const |
QMatrix4x4 | modelMatrix () const |
QMatrix4x4 | modelMatrixInverted () const |
Protected Member Functions | |
virtual void | localUpdate () override |
override this method to update this objects state More... | |
virtual void | localRenderSetup (QOpenGLFunctions &gl, Program &program) const |
override this method to customize the rendering process More... | |
virtual void | localRenderCleanup (QOpenGLFunctions &gl, Program &program) const |
override this method to customize the rendering process More... | |
Protected Member Functions inherited from terminus::AbstractGraphicsObject | |
virtual void | localRender (QOpenGLFunctions &gl) const |
this method contains the default render code using m_geometry, m_program and m_material More... | |
virtual bool | localRenderEnabled () const |
override this method to disable or enable rendering conditionally More... | |
virtual void | doForAllChildren (std::function< void(AbstractGraphicsObject &)> callback) |
override this method to make child objects known More... | |
void | setPosition (const QVector3D &position) |
sets the position and invalidates the model matrices More... | |
void | setRotation (const QQuaternion &rotation) |
sets the rotation and invalidates the model matrices More... | |
void | setScale (const QVector3D &scale) |
sets the scale and invalidates the model matrices More... | |
void | setScale (float scale) |
sets the scale uniformly on all three axes and invalidates the model matrices More... | |
QVector3D | worldToModel (const QVector3D &vWorld) |
QVector3D | modelToWorld (const QVector3D &vModel) |
void | dispose () |
remove this object from the world and delete it as soon as it is safe to do so More... | |
Protected Attributes | |
Timer::TimerID | m_timer |
Protected Attributes inherited from terminus::AbstractGraphicsObject | |
World & | m_world |
bool | m_validState |
Camera * | m_camera |
std::shared_ptr< std::unique_ptr< Program > > | m_program |
std::shared_ptr< std::unique_ptr< Geometry > > | m_geometry |
std::shared_ptr< std::unique_ptr< Material > > | m_material |
QVector3D | m_position |
QQuaternion | m_rotation |
QVector3D | m_scale |
bool | m_modelMatrixChanged |
QMatrix4x4 | m_modelMatrix |
bool | m_modelMatrixInvertedChanged |
QMatrix4x4 | m_modelMatrixInverted |
The Explosion class renders an explosion effect.
Explosions will be spawned by Projectiles that collide with a Wagon
terminus::Explosion::Explosion | ( | World & | world, |
const QVector3D & | position | ||
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virtual |
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protectedvirtual |
override this method to customize the rendering process
gl | |
program | - still bound |
Here is the right place to clean up rendering states set in localRenderSetup().
Reimplemented from terminus::AbstractGraphicsObject.
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protectedvirtual |
override this method to customize the rendering process
gl | |
program | - already bound |
Here is the right place to set additional uniforms and to bind textures &c.
Reimplemented from terminus::AbstractGraphicsObject.
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overrideprotectedvirtual |
override this method to update this objects state
Reimplemented from terminus::AbstractGraphicsObject.
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protected |