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Terminus
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The SkyBox class renders an environment map in the form of a cube map on a screen aligned quad in the background. More...
#include <skybox.h>
Public Member Functions | |
| SkyBox (World &world) | |
| void | localRenderSetup (QOpenGLFunctions &gl, Program &program) const override |
| override this method to customize the rendering process More... | |
| void | localRenderCleanup (QOpenGLFunctions &gl, Program &program) const override |
| override this method to customize the rendering process More... | |
Public Member Functions inherited from terminus::AbstractGraphicsObject | |
| AbstractGraphicsObject (World &world) | |
| virtual | ~AbstractGraphicsObject () |
| virtual void | update () final |
| update object hierarchy beginning at this object More... | |
| virtual void | render (QOpenGLFunctions &gl) final |
| render object hierarchy beginning at this object More... | |
| virtual void | bindCamera (Camera *camera) |
| binds a camera to track this object More... | |
| virtual void | unbindCamera (Camera *camera) |
| release a camera so that it wont track this object any longer More... | |
| virtual void | onBindCamera () |
| override this method to perform specific actions once a camera has been bound More... | |
| virtual void | onUnbindCamera () |
| override this method to perform specific actions once a camera has been released More... | |
| virtual void | adjustCamera () |
| override this method to adjust the parameters of a bound camera according to this objects own state More... | |
| virtual void | moveEvent (QVector3D movement) |
| override this method to react to move events received by a bound camera More... | |
| virtual void | rotateEvent (QVector2D rotation) |
| override this method to react to rotate events received by a bound camera More... | |
| const QVector3D & | minBB () const |
| const QVector3D & | maxBB () const |
| QVector3D | worldUp () |
| QVector3D | worldFront () |
| QVector3D | worldSide () |
| QVector3D | position () const |
| QQuaternion | rotation () const |
| QVector3D | scale () const |
| QMatrix4x4 | modelMatrix () const |
| QMatrix4x4 | modelMatrixInverted () const |
Protected Member Functions | |
| void | allocateCubeMap (QOpenGLFunctions &gl) const |
| void | deallocateCubeMap (QOpenGLFunctions &gl) const |
Protected Member Functions inherited from terminus::AbstractGraphicsObject | |
| virtual void | localUpdate () |
| override this method to update this objects state More... | |
| virtual void | localRender (QOpenGLFunctions &gl) const |
| this method contains the default render code using m_geometry, m_program and m_material More... | |
| virtual bool | localRenderEnabled () const |
| override this method to disable or enable rendering conditionally More... | |
| virtual void | doForAllChildren (std::function< void(AbstractGraphicsObject &)> callback) |
| override this method to make child objects known More... | |
| void | setPosition (const QVector3D &position) |
| sets the position and invalidates the model matrices More... | |
| void | setRotation (const QQuaternion &rotation) |
| sets the rotation and invalidates the model matrices More... | |
| void | setScale (const QVector3D &scale) |
| sets the scale and invalidates the model matrices More... | |
| void | setScale (float scale) |
| sets the scale uniformly on all three axes and invalidates the model matrices More... | |
| QVector3D | worldToModel (const QVector3D &vWorld) |
| QVector3D | modelToWorld (const QVector3D &vModel) |
| void | dispose () |
| remove this object from the world and delete it as soon as it is safe to do so More... | |
Protected Attributes | |
| bool | m_cubeMapOnGPU |
| std::unique_ptr< QImage > | m_imageNX |
| std::unique_ptr< QImage > | m_imagePX |
| std::unique_ptr< QImage > | m_imageNY |
| std::unique_ptr< QImage > | m_imagePY |
| std::unique_ptr< QImage > | m_imageNZ |
| std::unique_ptr< QImage > | m_imagePZ |
| GLuint | m_cubeMap |
Protected Attributes inherited from terminus::AbstractGraphicsObject | |
| World & | m_world |
| bool | m_validState |
| Camera * | m_camera |
| std::shared_ptr< std::unique_ptr< Program > > | m_program |
| std::shared_ptr< std::unique_ptr< Geometry > > | m_geometry |
| std::shared_ptr< std::unique_ptr< Material > > | m_material |
| QVector3D | m_position |
| QQuaternion | m_rotation |
| QVector3D | m_scale |
| bool | m_modelMatrixChanged |
| QMatrix4x4 | m_modelMatrix |
| bool | m_modelMatrixInvertedChanged |
| QMatrix4x4 | m_modelMatrixInverted |
The SkyBox class renders an environment map in the form of a cube map on a screen aligned quad in the background.
| terminus::SkyBox::SkyBox | ( | World & | world | ) |
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overridevirtual |
override this method to customize the rendering process
| gl | |
| program | - still bound |
Here is the right place to clean up rendering states set in localRenderSetup().
Reimplemented from terminus::AbstractGraphicsObject.
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overridevirtual |
override this method to customize the rendering process
| gl | |
| program | - already bound |
Here is the right place to set additional uniforms and to bind textures &c.
Reimplemented from terminus::AbstractGraphicsObject.
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1.8.9.1