virtual void localUpdate() override
override this method to update this objects state
Definition: dynamicphysicsobject.cpp:15
virtual void addLinearVelocity(const QVector3D &velocity)
Add a velocity to the object's own velocity.
Definition: dynamicphysicsobject.cpp:32
The AbstractPhysicsObject class represents a graphical scene element with a physics-based aspect...
Definition: abstractphysicsobject.h:21
A dynamic physics object is a physics object that is mostly passive. It will be affected by forces an...
Definition: dynamicphysicsobject.h:12
virtual void setLinearVelocity(const QVector3D &velocity)
Set the object's velocity, discarding any previously applied forces.
Definition: dynamicphysicsobject.cpp:27
DynamicPhysicsObject(World &world)
Definition: dynamicphysicsobject.cpp:10
The World class represents a running game instance and contains all graphical (3D) elements of the sc...
Definition: world.h:46
Definition: eventhandler.cpp:18