Terminus
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#include "abstractphysicsobject.h"
Go to the source code of this file.
Classes | |
class | terminus::KinematicPhysicsObject |
A kinematic physics object is a "scripted" physics object, meaning that it will set its own movement. It will be used in collision detection, but bullet will not simulate its movement. More... | |
Namespaces | |
terminus | |