Terminus
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terminus::KinematicPhysicsObject Class Reference

A kinematic physics object is a "scripted" physics object, meaning that it will set its own movement. It will be used in collision detection, but bullet will not simulate its movement. More...

#include <kinematicphysicsobject.h>

Inheritance diagram for terminus::KinematicPhysicsObject:
terminus::AbstractPhysicsObject terminus::AbstractGraphicsObject terminus::AbstractWagon terminus::EngineWagon terminus::RepairWagon terminus::WeaponWagon

Public Member Functions

 KinematicPhysicsObject (World &world)
 
virtual void localUpdate () override
 override this method to update this objects state More...
 
- Public Member Functions inherited from terminus::AbstractPhysicsObject
 AbstractPhysicsObject (World &world)
 
virtual void moveTo (const QVector3D &newPosition)
 Moves object to new position. More...
 
virtual void onCollisionWith (AbstractPhysicsObject *other)
 Gets called on collision with another AbstractPhysicsObject. More...
 
virtual void setSpawnedLocally (bool spawnedLocally)
 Set whether this PhysicsObject originated in this local game instance or in a remote instance. More...
 
- Public Member Functions inherited from terminus::AbstractGraphicsObject
 AbstractGraphicsObject (World &world)
 
virtual ~AbstractGraphicsObject ()
 
virtual void update () final
 update object hierarchy beginning at this object More...
 
virtual void render (QOpenGLFunctions &gl) final
 render object hierarchy beginning at this object More...
 
virtual void bindCamera (Camera *camera)
 binds a camera to track this object More...
 
virtual void unbindCamera (Camera *camera)
 release a camera so that it wont track this object any longer More...
 
virtual void onBindCamera ()
 override this method to perform specific actions once a camera has been bound More...
 
virtual void onUnbindCamera ()
 override this method to perform specific actions once a camera has been released More...
 
virtual void adjustCamera ()
 override this method to adjust the parameters of a bound camera according to this objects own state More...
 
virtual void moveEvent (QVector3D movement)
 override this method to react to move events received by a bound camera More...
 
virtual void rotateEvent (QVector2D rotation)
 override this method to react to rotate events received by a bound camera More...
 
const QVector3D & minBB () const
 
const QVector3D & maxBB () const
 
QVector3D worldUp ()
 
QVector3D worldFront ()
 
QVector3D worldSide ()
 
QVector3D position () const
 
QQuaternion rotation () const
 
QVector3D scale () const
 
QMatrix4x4 modelMatrix () const
 
QMatrix4x4 modelMatrixInverted () const
 

Protected Member Functions

virtual void initializePhysics (btCollisionShape *collisionShape, btScalar mass) override
 
- Protected Member Functions inherited from terminus::AbstractPhysicsObject
virtual void deallocatePhysics ()
 
virtual short myCollisionType () const =0
 The collision group that this object is member of. More...
 
virtual short possibleCollisionTypes () const =0
 The groups of objects that this object will collide with. More...
 
- Protected Member Functions inherited from terminus::AbstractGraphicsObject
virtual void localRender (QOpenGLFunctions &gl) const
 this method contains the default render code using m_geometry, m_program and m_material More...
 
virtual void localRenderSetup (QOpenGLFunctions &gl, Program &program) const
 override this method to customize the rendering process More...
 
virtual void localRenderCleanup (QOpenGLFunctions &gl, Program &program) const
 override this method to customize the rendering process More...
 
virtual bool localRenderEnabled () const
 override this method to disable or enable rendering conditionally More...
 
virtual void doForAllChildren (std::function< void(AbstractGraphicsObject &)> callback)
 override this method to make child objects known More...
 
void setPosition (const QVector3D &position)
 sets the position and invalidates the model matrices More...
 
void setRotation (const QQuaternion &rotation)
 sets the rotation and invalidates the model matrices More...
 
void setScale (const QVector3D &scale)
 sets the scale and invalidates the model matrices More...
 
void setScale (float scale)
 sets the scale uniformly on all three axes and invalidates the model matrices More...
 
QVector3D worldToModel (const QVector3D &vWorld)
 
QVector3D modelToWorld (const QVector3D &vModel)
 
void dispose ()
 remove this object from the world and delete it as soon as it is safe to do so More...
 

Additional Inherited Members

- Protected Attributes inherited from terminus::AbstractPhysicsObject
std::shared_ptr< BulletWorldm_bulletWorld
 Shared pointer to the bullet world that this object lives in. More...
 
std::unique_ptr< btRigidBody > m_btRigidBody
 
bool m_spawnedLocally
 
- Protected Attributes inherited from terminus::AbstractGraphicsObject
Worldm_world
 
bool m_validState
 
Cameram_camera
 
std::shared_ptr< std::unique_ptr< Program > > m_program
 
std::shared_ptr< std::unique_ptr< Geometry > > m_geometry
 
std::shared_ptr< std::unique_ptr< Material > > m_material
 
QVector3D m_position
 
QQuaternion m_rotation
 
QVector3D m_scale
 
bool m_modelMatrixChanged
 
QMatrix4x4 m_modelMatrix
 
bool m_modelMatrixInvertedChanged
 
QMatrix4x4 m_modelMatrixInverted
 

Detailed Description

A kinematic physics object is a "scripted" physics object, meaning that it will set its own movement. It will be used in collision detection, but bullet will not simulate its movement.

Constructor & Destructor Documentation

terminus::KinematicPhysicsObject::KinematicPhysicsObject ( World world)

Member Function Documentation

void terminus::KinematicPhysicsObject::initializePhysics ( btCollisionShape *  collisionShape,
btScalar  mass 
)
overrideprotectedvirtual

Reimplemented from terminus::AbstractPhysicsObject.

void terminus::KinematicPhysicsObject::localUpdate ( )
overridevirtual

override this method to update this objects state

Reimplemented from terminus::AbstractGraphicsObject.

Reimplemented in terminus::AbstractWagon, terminus::EngineWagon, terminus::RepairWagon, and terminus::WeaponWagon.


The documentation for this class was generated from the following files: