Terminus
kinematicphysicsobject.h
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1 #pragma once
2 
4 
5 namespace terminus
6 {
7 
14 {
15 public:
17 
18  virtual void localUpdate() override;
19 
20 protected:
21  virtual void initializePhysics(btCollisionShape * collisionShape, btScalar mass) override;
22 };
23 
24 }
KinematicPhysicsObject(World &world)
Definition: kinematicphysicsobject.cpp:10
The AbstractPhysicsObject class represents a graphical scene element with a physics-based aspect...
Definition: abstractphysicsobject.h:21
virtual void initializePhysics(btCollisionShape *collisionShape, btScalar mass) override
Definition: kinematicphysicsobject.cpp:30
The World class represents a running game instance and contains all graphical (3D) elements of the sc...
Definition: world.h:46
virtual void localUpdate() override
override this method to update this objects state
Definition: kinematicphysicsobject.cpp:15
A kinematic physics object is a "scripted" physics object, meaning that it will set its own movement...
Definition: kinematicphysicsobject.h:13
Definition: eventhandler.cpp:18