21 virtual void initializePhysics(btCollisionShape * collisionShape, btScalar mass)
override;
KinematicPhysicsObject(World &world)
Definition: kinematicphysicsobject.cpp:10
The AbstractPhysicsObject class represents a graphical scene element with a physics-based aspect...
Definition: abstractphysicsobject.h:21
virtual void initializePhysics(btCollisionShape *collisionShape, btScalar mass) override
Definition: kinematicphysicsobject.cpp:30
The World class represents a running game instance and contains all graphical (3D) elements of the sc...
Definition: world.h:46
virtual void localUpdate() override
override this method to update this objects state
Definition: kinematicphysicsobject.cpp:15
A kinematic physics object is a "scripted" physics object, meaning that it will set its own movement...
Definition: kinematicphysicsobject.h:13
Definition: eventhandler.cpp:18