Terminus
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The RepairWagon class provides a wagon type, which primary action increases the health of all still functional weagons by a fix percentage. More...
#include <repairwagon.h>
Public Member Functions | |
RepairWagon (World &world, Train *train) | |
virtual | ~RepairWagon () |
virtual void | localUpdate () override |
Updates wagon position and rotation. More... | |
virtual void | primaryActionInternal () override |
The method that every wagon should override in order to define the wagon-specific primary action. More... | |
virtual float | cooldownTime () const override |
virtual WagonType | wagonType () const override |
Public Member Functions inherited from terminus::AbstractWagon | |
AbstractWagon (World &world, Train *train) | |
virtual | ~AbstractWagon () |
virtual void | primaryAction () final |
Invokes wagon-specific primary action if the wagon is enabled and is not on cooldown. More... | |
virtual void | primaryActionDebug () final |
Invokes wagon-specific primary action without any checks. More... | |
virtual void | onBindCamera () override |
saves the previous camera position to animate the camera transition More... | |
virtual void | adjustCamera () |
moves the camera according to this wagons position and orientation More... | |
virtual void | rotateEvent (QVector2D rotation) |
rotates the camera position in model space More... | |
virtual void | setHealth (float health) |
virtual float | currentHealth () const |
virtual float | maxHealth () const |
virtual void | resetCooldown () const |
virtual float | cooldown () const |
virtual bool | isOnCooldown () const |
virtual bool | isDisabled () const |
virtual float | length () const |
virtual bool | isOtherTrainLeft () const |
Determines whether the primary view direction should be left or right. More... | |
virtual void | setPositionOffset (float accumulatedOffset) |
Sets the distance between this wagon and the first wagon on the spline. More... | |
virtual void | onCollisionWith (AbstractPhysicsObject *other) override |
Shakes the camera if the wagon was hit by a Projectile. More... | |
Public Member Functions inherited from terminus::KinematicPhysicsObject | |
KinematicPhysicsObject (World &world) | |
Public Member Functions inherited from terminus::AbstractPhysicsObject | |
AbstractPhysicsObject (World &world) | |
virtual void | moveTo (const QVector3D &newPosition) |
Moves object to new position. More... | |
virtual void | setSpawnedLocally (bool spawnedLocally) |
Set whether this PhysicsObject originated in this local game instance or in a remote instance. More... | |
Public Member Functions inherited from terminus::AbstractGraphicsObject | |
AbstractGraphicsObject (World &world) | |
virtual | ~AbstractGraphicsObject () |
virtual void | update () final |
update object hierarchy beginning at this object More... | |
virtual void | render (QOpenGLFunctions &gl) final |
render object hierarchy beginning at this object More... | |
virtual void | bindCamera (Camera *camera) |
binds a camera to track this object More... | |
virtual void | unbindCamera (Camera *camera) |
release a camera so that it wont track this object any longer More... | |
virtual void | onUnbindCamera () |
override this method to perform specific actions once a camera has been released More... | |
virtual void | moveEvent (QVector3D movement) |
override this method to react to move events received by a bound camera More... | |
const QVector3D & | minBB () const |
const QVector3D & | maxBB () const |
QVector3D | worldUp () |
QVector3D | worldFront () |
QVector3D | worldSide () |
QVector3D | position () const |
QQuaternion | rotation () const |
QVector3D | scale () const |
QMatrix4x4 | modelMatrix () const |
QMatrix4x4 | modelMatrixInverted () const |
Additional Inherited Members | |
Protected Member Functions inherited from terminus::AbstractWagon | |
virtual short | myCollisionType () const override |
The collision group that this object is member of. More... | |
virtual short | possibleCollisionTypes () const override |
The groups of objects that this object will collide with. More... | |
virtual QVector3D | localCameraCenter () |
Calculates the camera position vector in model space. More... | |
virtual QVector3D | localCameraEye () |
Calculates the camera eye vector in model space. More... | |
Protected Member Functions inherited from terminus::KinematicPhysicsObject | |
virtual void | initializePhysics (btCollisionShape *collisionShape, btScalar mass) override |
Protected Member Functions inherited from terminus::AbstractPhysicsObject | |
virtual void | deallocatePhysics () |
Protected Member Functions inherited from terminus::AbstractGraphicsObject | |
virtual void | localRender (QOpenGLFunctions &gl) const |
this method contains the default render code using m_geometry, m_program and m_material More... | |
virtual void | localRenderSetup (QOpenGLFunctions &gl, Program &program) const |
override this method to customize the rendering process More... | |
virtual void | localRenderCleanup (QOpenGLFunctions &gl, Program &program) const |
override this method to customize the rendering process More... | |
virtual bool | localRenderEnabled () const |
override this method to disable or enable rendering conditionally More... | |
virtual void | doForAllChildren (std::function< void(AbstractGraphicsObject &)> callback) |
override this method to make child objects known More... | |
void | setPosition (const QVector3D &position) |
sets the position and invalidates the model matrices More... | |
void | setRotation (const QQuaternion &rotation) |
sets the rotation and invalidates the model matrices More... | |
void | setScale (const QVector3D &scale) |
sets the scale and invalidates the model matrices More... | |
void | setScale (float scale) |
sets the scale uniformly on all three axes and invalidates the model matrices More... | |
QVector3D | worldToModel (const QVector3D &vWorld) |
QVector3D | modelToWorld (const QVector3D &vModel) |
void | dispose () |
remove this object from the world and delete it as soon as it is safe to do so More... | |
Protected Attributes inherited from terminus::AbstractWagon | |
QVector3D | m_cameraEyeOffset |
QVector3D | m_previousEye |
QVector3D | m_previousCenter |
Timer::TimerID | m_cameraTimer |
float | m_positionOffset |
float | m_health |
bool | m_disabled |
Timer::TimerID | m_cooldownTimer |
Train * | m_train |
Protected Attributes inherited from terminus::AbstractPhysicsObject | |
std::shared_ptr< BulletWorld > | m_bulletWorld |
Shared pointer to the bullet world that this object lives in. More... | |
std::unique_ptr< btRigidBody > | m_btRigidBody |
bool | m_spawnedLocally |
Protected Attributes inherited from terminus::AbstractGraphicsObject | |
World & | m_world |
bool | m_validState |
Camera * | m_camera |
std::shared_ptr< std::unique_ptr< Program > > | m_program |
std::shared_ptr< std::unique_ptr< Geometry > > | m_geometry |
std::shared_ptr< std::unique_ptr< Material > > | m_material |
QVector3D | m_position |
QQuaternion | m_rotation |
QVector3D | m_scale |
bool | m_modelMatrixChanged |
QMatrix4x4 | m_modelMatrix |
bool | m_modelMatrixInvertedChanged |
QMatrix4x4 | m_modelMatrixInverted |
The RepairWagon class provides a wagon type, which primary action increases the health of all still functional weagons by a fix percentage.
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virtual |
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overridevirtual |
Implements terminus::AbstractWagon.
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overridevirtual |
Updates wagon position and rotation.
Reimplemented from terminus::AbstractWagon.
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overridevirtual |
The method that every wagon should override in order to define the wagon-specific primary action.
Implements terminus::AbstractWagon.
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overridevirtual |
Reimplemented from terminus::AbstractWagon.